tail head cat sleep
QR code linking to this page

Manual Pages  — NG_ASYNC

NAME

ng_async – asynchronous framing netgraph node type

CONTENTS

SYNOPSIS

#include <sys/types.h>
#include <netgraph/ng_async.h>

DESCRIPTION

The async node type performs conversion between synchronous frames and asynchronous frames, as defined for the PPP protocol in RFC 1662. Asynchronous framing uses flag bytes and octet-stuffing to simulate a frame oriented connection over an octet-oriented asynchronous serial line.

The node transmits and receives asynchronous data on the async hook. Mbuf boundaries of incoming data are ignored. Once a complete packet has been received, it is decoded and stripped of all framing bytes, and transmitted out the sync hook as a single frame.

Synchronous frames are transmitted and received on the sync hook. Packets received on this hook are encoded as asynchronous frames and sent out on async. Received packets should start with the address and control fields, or the PPP protocol field if address and control field compression is employed, and contain no checksum field. If the first four bytes are 0xff 0x03 0xc0 0x21 (an LCP protocol frame) then complete control character escaping is enabled for that frame (in PPP, LCP packets are always sent with no address and control field compression and all control characters escaped).

This node supports "flag sharing" for packets transmitted on async. This is an optimization where the trailing flag byte of one frame is shared with the opening flag byte of the next. Flag sharing between frames is disabled after one second of transmit idle time.

HOOKS

This node type supports the following hooks:
async
  Asynchronous connection. Typically this hook would be connected to a ng_tty(4) node, which handles transmission of serial data over a tty device.
sync
  Synchronous connection. This hook sends and receives synchronous frames. For PPP, these frames should contain address, control, and protocol fields, but no checksum field. Typically this hook would be connected to an individual link hook of a ng_ppp(4) type node.

CONTROL MESSAGES

This node type supports the generic control messages, plus the following:
NGM_ASYNC_CMD_SET_CONFIG ( setconfig)
  Sets the node configuration, which is described by a struct ng_async_cfg:
struct ng_async_cfg {
        u_char    enabled;  /* Turn encoding on/off */
        uint16_t  amru;     /* Max receive async frame length */
        uint16_t  smru;     /* Max receive sync frame length */
        uint32_t  accm;     /* ACCM encoding */
};
The enabled field enables or disables all encoding/decoding functions (default disabled). When disabled, the node operates in simple "pass through" mode. The amru and smru fields are the asynchronous and synchronous MRU (maximum receive unit) values, respectively. These both default to 1600; note that the async MRU applies to the incoming frame length after asynchronous decoding. The accm field is the asynchronous character control map, which controls the escaping of characters 0x00 thorough 0x1f (default 0xffffffff).
NGM_ASYNC_CMD_GET_CONFIG ( getconfig)
  This command returns the current configuration structure.
NGM_ASYNC_CMD_GET_STATS ( getstats)
  This command returns a struct ng_async_stat containing node statistics for packet, octet, and error counts.
NGM_ASYNC_CMD_CLR_STATS ( clrstats)
  Clears the node statistics.

SHUTDOWN

This node shuts down upon receipt of a NGM_SHUTDOWN control message, or when all hooks have been disconnected.

SEE ALSO

netgraph(4), ng_ppp(4), ng_tty(4), ngctl(8)

W. Simpson, RFC 1662, PPP in HDLC-link Framing,

W. Simpson, RFC 1661, The Point-to-Point Protocol (PPP),

HISTORY

The ng_async node type was implemented in FreeBSD 4.0 .

AUTHORS

Archie Cobbs <Mt archie@FreeBSD.org>

NG_ASYNC (4) November 13, 2012

tail head cat sleep
QR code linking to this page


Please direct any comments about this manual page service to Ben Bullock. Privacy policy.

Like a classics radio station whose play list spans decades, Unix simultaneously exhibits its mixed and dated heritage. There's Clash-era graphics interfaces; Beatles-era two-letter command names; and systems programs (for example, ps) whose terse and obscure output was designed for slow teletypes; Bing Crosby-era command editing (# and @ are still the default line editing commands), and Scott Joplin-era core dumps.
— The Unix Haters' handbook