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Alternatively, to load the driver as a module at boot time, place the following line in loader.conf(5):
ps4dshock_load="YES"
The /dev/input/event* device presents the game controller as a evdev type device.
| dev.p4dshock.*.led_state | |
| LED state: 0 - off, 1 - on, 2 - blinking. | |
| dev.p4dshock.*.led_color_r | |
| LED color. Red component. | |
| dev.p4dshock.*.led_color_g | |
| LED color. Green component. | |
| dev.p4dshock.*.led_color_b | |
| LED color. Blue component. | |
| dev.p4dshock.*.led_delay_on | |
| LED blink. On delay, msecs. | |
| dev.p4dshock.*.led_delay_off | |
| LED blink. Off delay, msecs. | |
| hw.hid.ps4dshock.debug | |
| Debug output level, where 0 is debugging disabled and larger values increase debug message verbosity. Default is 0. | |
| /dev/input/event* | |
| input event device node. | |
| PS4DSHOCK (4) | September 19, 2020 |
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