UDP
is a simple, unreliable datagram protocol which is used
to support the
SOCK_DGRAM
abstraction for the Internet
protocol family.
UDP
sockets are connectionless, and are
normally used with the
sendto(2)
and
recvfrom(2)
calls, though the
connect(2)
call may also be used to fix the destination for future
packets (in which case the
recv(2)
or
read(2)
and
send(2)
or
write(2)
system calls may be used).
UDP
address formats are identical to those used by
TCP.
In particular
UDP
provides a port identifier in addition
to the normal Internet address format.
Note that the
UDP
port
space is separate from the
TCP
port space (i.e., a
UDP
port
may not be
"connected"
to a
TCP
port).
In addition broadcast
packets may be sent (assuming the underlying network supports
this) by using a reserved
"broadcast address";
this address
is network interface dependent.
Options at the
IP
transport level may be used with
UDP;
see
ip(4).
UDP_ENCAP
socket option may be used at the
IPPROTO_UDP
level to encapsulate
ESP
packets in
UDP.
Only one value is supported for this option:
UDP_ENCAP_ESPINUDP
from RFC 3948, defined in
<netinet/udp.h>.